Tier List

Epitome Class Path Tier List Hub

Speculative ranks only — pre-alpha combat is unfinished and will change.

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Class Path Tier List Hub

This hub exists because players already ask which Epitome path is “best,” and the honest answer is that nobody has a finished combat sandbox to measure. Epitome is still Coming soon on Steam. Kickstarter funded a playable pre-alpha for backers between January 29 and February 28, 2026. Testers are poking at a slice of an MMO, not a shipped ladder. Treat every rank on this wiki as a planning note, not a patch bible.

Steam currently lists three starter classes — Warrior, Ninja, and Shaman — plus two advanced classes, Necromancer and Elementalist, unlocked later through Morality Metrics. Each class then splits into two named paths with different skill identities. That dual-path structure is why this category is a path list, not a five-row class list. If you only read trailers, you will over-rank the flashy ultimate and ignore whether the path even exists on the create screen.

Why these ranks are labeled speculative

Pre-alpha combat is unfinished. Some testers describe the loop as weighty and timing-based; others bounce off incomplete feel, missing juice, or systems that still read like placeholders. Both reports can be true in the same week. A path that looks strong on a one-map, roughly level-20 slice can collapse when group content, open PvP density, and gear crafting catch up. We will not pretend a closed test is a live meta.

Coverage of the current slice often cites one map called M1, two cities, four biomes, and play up to about level 20. Gear and enemy counts disagree across write-ups — some older campaign language said roughly seventy gear pieces, later chatter cites a much larger library around one hundred sixty. This wiki will not invent a single official number. If two public sources disagree, we say they disagree.

Online play here means MMO-scale multiplayer with parties, trade, open PvP talk, and later sandbox promises such as guild or faction warfare. It is not a local split-screen co-op product. Rankings that assume a quiet solo grind will mislead you the moment other players share the same field.

How this wiki ranks a path

We score three questions, in this order:

  1. Can you actually select the class on day one of a Steam character create, according to the store page?
  2. Does the path have a clear job in a small party on a short level cap?
  3. Does the path still make sense if you are planning around Morality Metrics instead of the current test-create list?

Starter routes live on the starter path rankings. Advanced routes live on the advanced path rankings. Class kits, weapons, and lore sit on the classes hub. If a rank and a class page disagree on a skill name, trust the Steam wording on the class page and flag the rank as stale.

Warrior splits into Path of the Body (damage pressure: Sword Aura, Charge, Sword Vortex) and Path of the Soul (endurance: Spiritual Body, Spiritual Strike). Ninja splits into Path of Assassination (Shadow Trail, Ambush) and Tang Path (Mirage decoys, Poison Scorch). Shaman splits into Path of Light (Blessing, Luminous Howl) and Path of Darkness (Curse, Summon Darkness). Those names are public Steam copy, not wiki inventions.

Necromancer splits into Path of Blood (Dead Reckoning, Great Ghoul) and Path of Decay (Decay Infusion, Rending Shadow). Elementalist splits into Arcane Path of the Ancient Elements (Infernal Breath, Fury of the Winds) and Arcane Path of Balance (Holy Protection, Hydrosoul Guardian). Advanced ranks only matter after you accept that Steam does not put those two classes on the first create list.

How to use the two child lists

Read the starter list if you want a character you can make without a morality project. Read the advanced list if you like summons, elements, or a long unlock and you are willing to study how to play plus the morality guide linked from the advanced page. Then run the class picker so you are ranking a playstyle, not a screenshot.

Do not average PvE clear speed with open-world PvP. A Soul Warrior who lives through a gank is “high” in one column and “slow” in another. A Light Shaman who looks average while soloing can be the reason a three-player group stops wiping. The child pages keep those columns separate on purpose.

Factions are a separate decision. Aria worships the Archons as a set; Zetia backs Zethar’s supremacy. Path ranks do not currently assume one kingdom is a combat buff. If a later test ties morality, faction, and kit together, this hub will say so instead of quietly rewriting S-ranks.

Engine branding also is not a tier factor. The Steam page lists Unreal Engine 5.4; Kickstarter materials talked 5.7. Pretty lighting does not make Tang Path better than Assassination.

What will move these ranks

Closed testing updates, an open alpha, and an open beta are the campaign-shaped pipeline described around Kickstarter — not a promise you can calendar against. The hoped-for full release by the end of 2026 is campaign language. When those phases land, expect skill numbers, path identity, and even which classes appear on the create screen to move.

Watch three public doors: the Kickstarter roadmap for funding and phase talk, pre-alpha status for what testers can actually touch, and the first look if you need a skepticism check before you main anything. Official URLs stay on official links.

If you only have time for one action after this hub, open the starter list, pick a path that matches how you like to stand in a fight, then confirm the weapons on the matching class page. Ignore anyone selling an “S-tier reroll” while the store page still says Coming soon.

Ranks on this hub expire the moment a public Steam build ships a different skill list. Until then, use them to choose what to read, not what to pay for.

FAQ

Frequently Asked Questions

Straight answers for wishlist, classes, and pre-alpha questions.

Is this an official Epitome tier list?

No. It is a fan ranking of public Steam path names plus tester chatter. Combat is unfinished. Recheck after each pre-alpha drop and ignore anyone treating these letters as live-server truth.

Should I reroll for Necromancer or Elementalist first?

Not on the Steam create screen as written today. Those are advanced classes tied to Morality Metrics. Some pre-alpha builds let testers create a Necromancer as an extra character — that is a test-build detail, not the full store design. Start with the [starter path rankings](/tier-list/starter-paths/) unless you are specifically studying unlocks.

Why split ranks by path instead of by class?

Steam gives every class two routes with different jobs. A Light Shaman and a Darkness Shaman are not the same pick. Ranking only “Shaman” would hide the support versus curse split that actually changes a party.

Do gear counts change these ranks?

Not yet, because public sources disagree on how large the current item library is. We will not invent one official total. Path identity and whether you can create the class matter more than an unverified loot spreadsheet.

Where should I go after this hub?

Use the [starter path rankings](/tier-list/starter-paths/) and [advanced path rankings](/tier-list/advanced-paths/), then the [classes hub](/players/) for kits. Tools that do not pretend to be a meta live under [Tools Hub](/tools/).