Epitome World and Maps
M1 today, an official M2 teaser, and a much larger globe pitch that is still not a Steam launch.
Epitome’s store page sells a unified world without sharding and a next-gen instance that can host over 33,000 players. Kickstarter recaps of what testers can actually walk are much smaller: one map often called M1, two cities, four biomes, and play into the low twenties. The studio later posted an official New Map (M2) Teaser. Steam still says Coming soon. This page keeps those scales in separate drawers so a globe diagram does not outrank a loading screen.
If you need cities as faction flavor, keep choose Aria or Zetia open. If you need the creatures inside a map, use dungeons and portals. This article is the geography.
M1: the slice that keeps getting cited
Campaign copy and tester recaps return to the same skeleton even when the adjectives change. One map. Two cities. Four biomes. A level cap testers keep citing around 20. Party, trade, chat, quests, teleport, PvP, a basic dungeon loop, and upgrading were already claimed as present in that slice. That is the fairest “now.”
What you should do on M1 if you have pre-alpha access:
- Walk both cities until you can tell them apart without a UI marker. Two cities that feel identical are a production note, not a lore failure you need to write an essay about.
- Sample more than one biome. Four biomes on one map is a density claim. If two of them are the same hillside with a different fog, write that down.
- Use teleport if the client exposes it. A small map with a teleport button is telling you the later product expects more distance than M1 can show.
- Stop at the level cap the build actually has. Grinding past a wall to prove a 99 cap from a pitch deck is how testers waste a night.
Empty-world notes do not falsify a future 33k instance. Crowded-square notes do not prove it. Population is a pitch versus a field, covered more honestly on pre-alpha status.
M2: an official teaser, not a second Steam continent
The official YouTube video New Map (M2) Teaser is the reason this page exists as more than an M1 recap. Watch it as studio intent: another named map in the pipeline, sold with the same Unreal lighting language as the rest of the channel. Do not treat a teaser as a patch you can opt into from Steam. Do not invent a questline, a city count, or a level bracket this wiki has not seen published as a dated store note.
A useful way to watch the teaser:
- Ask whether M2 looks like an extension of M1’s coast or a separate biome set. Campaign talk already mentioned expanding M1 and building M2 in later studio notes; those are intentions until they land in a client.
- Ask whether the footage still looks like a level-20 slice or like the later soft cap toward 99 the “what’s next” list advertised. Lighting can lie. Enemy density usually does not.
- Come back to how to play after the video. A prettier second map does not change the three Steam starters.
June 2026 upcoming-content recaps around the Road to Open Alpha video also mentioned a new Orc zone, map extension, and new enemies. Fold those into “developer shopping list,” not into “M2 is live on Steam.”
The globe pitch: nine maps, three layers
Kickstarter-era “what’s coming next” lists, including a GameSpace recap of the studio’s own pitch, talked about eight additional maps for a total of nine worlds, a higher soft level cap toward 99, and an open world with globe simulation in three layers: Terra, Nether, and Aether, with later coverage describing Aether as flying-island space. Aquatic and aerial updates, mount taming, and more world bosses sat on the same poster.
This wiki will keep that poster labeled campaign vision. It is not the map you load after Kickstarter. It is not a reason to tell a friend the MMO simulates a planet in their current session. When a dated official post moves a layer from poster to client, planned systems and this page should both gain a dated sentence.
Archon lore is the other geography. Steam’s narrator says Archons rule unique realms and distort them. Official lore videos now name Vhalara and Zethar. Realms and factions are the same conversation from a different angle. Read Archons and world lore when a trailer uses those names. Do not invent a third map because an Archon has a video.
Engine branding still disagrees in public: Steam Unreal Engine 5.4, Kickstarter 5.7. A prettier M2 shot is not a phase gate. Hardware estimates still live on system requirements.
Until Steam leaves Coming soon, the honest map takeaway is small: testers keep describing M1, the studio is teasing M2, and the nine-map globe remains a funded hope. Walk the slice you have. Wishlist the store page for the rest. Use the Guides Hub when you need systems instead of scenery, and the updates hub when you need dates instead of biomes.
Frequently Asked Questions
Straight answers for wishlist, classes, and pre-alpha questions.
How many maps can I play on Steam today?
None as a public download. Steam still says Coming soon. Backer pre-alpha coverage repeatedly cites one map (M1). M2 is an official teaser, not a store continent.
What is M1?
The name testers and campaign recaps use for the current slice: two cities, four biomes, and play around a level 20 cap. Details can still move.
Is the Terra / Nether / Aether globe in the pre-alpha?
That three-layer globe was campaign “what’s next” language. Do not expect it in the M1 session. Track it on [planned systems](/updates/planned-systems/).
Does the 33,000-player claim mean M1 is packed?
No. That figure is a server pitch. Testers can only report whether a square felt empty, busy, or broken.
Where should I go after this page?
[Dungeons and portals](/guides/dungeons-portals/) for PvE doors, [PvP and dueling](/guides/pvp-dueling/) for contested space, and [Road to Open Alpha](/updates/open-alpha/) for phase talk.