Epitome How Morality Metrics Unlock Advanced Classes
Steam’s 3+2 class design: starters first, Necromancer and Elementalist later, no invented numbers.
Steam’s class paragraph is short and easy to misread. You create a Warrior, a Ninja, or a Shaman. Later, you unlock two advanced classes—Necromancer and Elementalist—by developing Morality Metrics in specific ways. That is the entire public mechanic. This guide stays inside that wording. It will not invent a percentage, a quest name, a hidden NPC, or a “kill 500 of X” checklist, because the studio has not published those numbers.
Epitome is still Coming soon. Morality in a backer pre-alpha can look louder or quieter than the Steam sentence. Read this as design literacy, then verify behavior in your own client if you have pre-alpha access.
What Steam actually says
Your adventure begins by creating a character. Choose from three basic classes. Additionally, there are two advanced classes which you can unlock later by developing your Morality Metrics in specific ways. After class, you still pick Aria or Zetia. Faction is a second axis, not a substitute for morality. Worshiping all Archons or backing only Zethar may color the story of your choices, but Steam does not say “join Zetia to become a Necromancer.” Do not collapse two systems into one rumor.
Kickstarter materials also listed a Morality Metrics system among features already claimed in the pre-alpha. “Claimed in the build” is not the same as “tooltips show a public formula.” If your character sheet has a meter, screenshot it and watch how it moves. If it does not, you are not failing the wiki. The UI is unfinished.
The 3+2 structure versus the test-build create screen
Keep these two facts in different boxes:
- Steam design: three starters, two advanced unlocks through Morality Metrics.
- Pre-alpha convenience: some backers can currently create Necromancer as a fourth option so death-magic kits can be tested without waiting on a meter.
The fourth create is a test-build note. It does not mean Elementalist is a starter. It does not mean Steam was wrong. It does not mean you should skip how to play Epitome and roll advanced jobs as if the launch create screen already has five tiles.
If you can create Necromancer today, still make a starter on another slot. You want a character who must live with the morality system rather than bypassing it. If you cannot create Necromancer, you are looking at the Steam-shaped client, which is the one this page is written for.
How to play toward an advanced class without fake thresholds
Because there is no published number, the honest method is logging, not theorycrafting a spreadsheet of imaginary points.
- Play the starter you like. Combat skill comes from controls and combat, not from staring at a morality icon.
- Use AI NPCs as the likely input. Steam already ties help, refusal, negotiation, and consequences to living NPCs. If morality is fed by those choices, your conversation log is the real quest log.
- Make opposite choices on two characters if you have slots: one who helps, one who refuses. That is how you see whether the meter (when it exists) is even wired.
- Do not grief other players and call it “roleplay morality” unless the studio later says PvP feeds the same stat. Open PvP is a separate marketed system.
- Ignore third-party posts that list exact values. If this wiki ever prints a threshold, it will be because the studio or a patch note did.
Necromancer’s Steam kit is death magic: Path of Blood summons versus Path of Decay damage-over-time. Elementalist’s kit is nature and balance: Ancient Elements damage versus Arcane Path of Balance support. Read those pages so you know why you want the unlock. A meter you do not want to spend time on is a waste of a test evening.
What morality is not
It is not a redeem code. It is not a Kickstarter stretch that automatically mails you Elementalist. It is not proof of a finished live-service alignment faction. It is not Unreal Engine 5.4 or 5.7. Engine marketing belongs in system requirements and news posts, not on your character’s soul.
It is also not a reason to skip the classes hub. Advanced jobs still have weapons, paths, and party roles. The tier list hub may rank those paths later. Rankings will be wrong often while the combat is unfinished.
Free-to-play is the planned store model. The studio’s no pay-to-win claim, if it holds, should mean you cannot buy Necromancer off a cash shop. Until a shop exists on a launched client, that sentence stays a claim. Do not pre-write a whale guide.
A session plan that respects the unknown
Create the starter. Pick a faction you can stand to read about on Archons and world lore. Fight until you understand auto-attack. Talk to NPCs on purpose. Write one paragraph to yourself: what you helped, what you refused, whether any UI twitched. Then stop. Grinding all night for a number that is not published is how testers burn out on a Coming soon title.
When you want the rest of the how-to map, the Guides Hub lists combat, access, hardware, and faction beside this page. Morality Metrics is a lock on two classes. It is not the whole MMO, and it will not be solved by a fake threshold on a fan wiki.
Frequently Asked Questions
Straight answers for wishlist, classes, and pre-alpha questions.
How do I unlock Necromancer and Elementalist?
Steam says you unlock those advanced classes later by developing Morality Metrics in specific ways. No public numeric threshold is published. Do not trust invented point lists.
Can I create Necromancer on day one?
Steam’s design says no: Necromancer is advanced. Some pre-alpha clients currently offer Necromancer as a fourth create option so testers can poke the kit. That is a test-build note, not the Steam create screen.
Does faction replace Morality Metrics?
No. Aria versus Zetia is a separate allegiance choice. See [how to choose a faction](/guides/choose-faction/). Steam does not say one kingdom is the Necromancer unlock.
Will helping AI NPCs raise morality?
Steam ties NPC help, refusal, and consequences together, and Kickstarter listed Morality Metrics as a system. That is a plausible link, not a confirmed formula. Log your choices and watch the UI.
Where are the class kits documented?
Read the [classes hub](/players/), then [Necromancer](/players/necromancer/) and [Elementalist](/players/elementalist/). Starters are [Warrior](/players/warrior/), [Ninja](/players/ninja/), and [Shaman](/players/shaman/).