Epitome Classes Hub
Three Steam starters, two advanced unlocks, and dual paths for each class.
Epitome is an upcoming free-to-play MMORPG for Windows on Steam, developed by Epitome P.S.A. The store page still says Coming soon. This hub is a class map for wishlist planning and pre-alpha reading, not a live patch notes dump. Treat trailers and test builds as drafts. The create screen described on Steam is still three basic classes. Everything you read about Necromancer and Elementalist belongs to Morality Metrics, not a fourth starter tile.
Use this page to compare weapons, dual paths, and unlock timing, then jump into a class article. If you only want a fast recommendation, run the class picker and come back here to check the two paths you did not pick.
The three Steam starters
Steam asks you to begin as Warrior, Ninja, or Shaman. That trio is the design the store page advertises. Warrior covers unmatched strength with light one-handed weapons and heavy two-handed weapons. Ninja covers cunning and camouflage with one-handed weapons, daggers, and bows. Shaman covers magic with one-handed weapons plus bells and fans.
Each starter then splits into two named paths. The Steam copy is specific about signature skills, so this wiki keeps those names and does not invent extra buttons. Path choice is how you specialize after the create screen, not a second class. Read the starter pages before you treat a YouTube “best class” thumbnail as a finished meta.
Warrior’s Path of the Body leans on Sword Aura, Charge, and Sword Vortex. Path of the Soul leans on Spiritual Body and Spiritual Strike. Ninja’s Path of Assassination uses Shadow Trail invisibility and Ambush. Tang Path uses a Mirage decoy and Poison Scorch. Shaman’s Path of Light uses Blessing and Luminous Howl. Path of Darkness uses Curse and Summon Darkness.
If you care about ranking language rather than flavor, the tier list hub explains how this wiki grades unfinished combat. Rankings will move when the Steam build is actually public.
Advanced classes are earned, not created
Necromancer and Elementalist are the two advanced classes. Steam says you unlock them later by developing Morality Metrics in specific ways. That is a play-driven identity, not a day-one dropdown. The dedicated Morality Metrics guide is the place for the unlock loop. This hub only records the combat identity those classes advertise.
Necromancers wield one-handed weapons and magical items. Path of Blood summons a Dark Knight through Dead Reckoning or a Great Ghoul that pulls groups. Path of Decay charges a sword with Decay Infusion or throws Rending Shadow as a piercing lance. Elementalists use both one-handed and two-handed weapons. Arcane Path of the Ancient Elements offers Infernal Breath and Fury of the Winds. Arcane Path of Balance offers Holy Protection orbs and a Hydrosoul Guardian.
Pre-alpha access currently may let some testers create a Necromancer as if it were a fourth character. That is a test-build convenience. Do not rewrite Steam as four starters. The Necromancer page is the only place this wiki treats that exception in detail.
Factions sit beside class, not inside it
After class, Steam asks whether you join glorious Aria or imperial Zetia. Aria worships all Archons equally. Zetia acknowledges only Archon Zethar and aims to overthrow the others. Class pages describe weapons and skills. The Archons and world lore page covers why those kingdoms exist. Faction choice is a story allegiance, not a hidden fifth class. Pair this hub with the faction guide when you are ready to pick a banner.
How to use the class pages
Read the starter that matches how you like to stand in a fight, then read one advanced class so you know what Morality Metrics is pointing at. Warrior is the plainest melee read. Ninja is the stealth and poison read. Shaman is the support-or-curse read. Necromancer is summons versus decay. Elementalist is elemental damage versus protective orbs.
Do not wait for a perfect “S-tier” answer while the game is unreleased. The class picker asks combat style, party role, and whether you want a day-one create or a long unlock. Use it as a reading order, then keep this hub as the index when a trailer uses a skill name you have not memorized yet.
When you close this overview, leave with a short list rather than a rumor: one starter you can actually create, one path inside that starter, and one advanced class you might chase. Epitome still has to ship on Steam before any of those names become a live meta, and this hub will keep the Steam trio and the two unlocks in the same order the store page uses.
Frequently Asked Questions
Straight answers for wishlist, classes, and pre-alpha questions.
Which classes can I create first on Steam?
Steam lists Warrior, Ninja, and Shaman as the three basic classes. Necromancer and Elementalist are advanced unlocks tied to Morality Metrics, not extra create-screen starters.
How do Necromancer and Elementalist unlock?
By developing Morality Metrics through play. Read the [Morality Metrics guide](/guides/morality-metrics/) rather than treating a test-build create option as the full design.
Does my faction lock a class?
Steam presents class first, then Aria or Zetia. This wiki treats faction as allegiance to the Archons, not a class gate. See [Archons and world lore](/players/archons/).
Where should I go after this hub?
Run the [class picker](/tools/class-picker/), open the matching class page, then check the [tier list hub](/tier-list/) only as unfinished ranking language.